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- 09May87
-
- Start-up Instructions
- (For the people who don't want to read the PLAYERS.DOC manual!)
-
- Boot the system.
- (If you have a color monitor, set your system to MEDIUM resolution.)
- Run GFA_RO.PRG by clicking on it. Choose EAMON.GFA and click on it.
-
- Follow the directions (On your first visit, you will want to choose the
- "Create New Character" option).
-
- Play.
-
-
- If you are bothered by the red and/or green after-image of the bit-plane
- scrolling, go to the GEM Control Panel and click on the red and/or green
- square(s) and set all the sliders to the top (i.e., set all to 7) of the
- panel.
-
-
- You will need the following files on your disk (or in the root directory) to
- have the complete Eamon Master Disk for the ST:
-
- GFA_RO.PRG
- EAMON.GFA
- BEGCAVE.GFA
- PLAYERS.DOC
- READ.ME
- ADNAME.DAT
- ARTIFACT.DAT
- DESC.DAT
- EFFECTS.DAT
- MONSTERS.DAT
- RMNAMES.DAT
- ROOMS.DAT
- SNAPPY.DAT
-
-
- The above files make up the Master Disk of the EAMON Fantasy Role Playing/
- Adventure series, ported over from the IBM/Apple II. There are, at last
- count, something like 150 adventures that have been written using Donald
- Brown's public domain FRP adventuring system, and now running on 4 systems:
- Apple II, IBM PC, Atari 800 (Beginner's Cave only), and the Commodore 64.
- And now, of course, the Atari ST.
-
- All but a few of the games on the Apple have been written by EAMON *users*
- using the Dungeon Designer's Disk, which is available now for the ST.
-
- This conversion was written in Gfa BASIC, distributed by MichTron. As a
- footnote, I have worked on this system in both ST BASIC, the Philon BASIC
- compiler, and the LDW BASIC compiler. ST BASIC is hopeless (many, many
- bugs, and very slow), and the LDW compiler, while reasonably bug-free and
- with fast execution of the compiled programs, takes 12 minutes to compile a
- typical EAMON program file (30K) on a hard drive. I don't even want to talk
- about the Philon compiler. The whole idea of EAMON is that users be able to
- contribute adventures, so I have gone to some lengths to avoid using the
- compiler in the current version of the games. If you wish to write Eamon
- adventures, you will need the Gfa interpreter.
-
- This is the complete implementation of the version that was standard on the
- Apple until mid-85 or so, with some of the enhancements that are in the IBM
- version (although I am still working on some of them!). The whole EAMON
- system will be getting tweaked over the next few months as I get feed-back
- from users, and I'll be posting updates as finished.
-
- There is a National EAMON User's Club, which distributes both the adventures
- (for some systems) and a mostly quarterly newsletter with news, articles,
- reviews, and bug reports. There isn't anything specifically about the ST in
- it (at the present time, there will be info in future issues), but if you
- are interested, leave me a message and I'll dig up the info. There is also
- the possiblity of having an ST Eamon Newsletter if anyone is interested.
-
- The version number of any adventure can be found by typing 'version' at any
- command prompt.
-
-
- Please report any bugs to me at the ID numbers below!
- Enjoy!
-
- Michael Detlefsen
- CompuServe 70156,1636
- Genie M.DETLEFSEN
-
- ----------------------------------------------------------------------------
-
- Additional Notes for v2.x of Eamon:
-
- 1)
- Eamon now supports the GEM File Selector Box (FSB). This means that you may
- have more than one adventure on a disk, as long as they are in separate
- folders. The programs that comprise an adventure are:
-
- ADNAME.DAT
- ARTIFACT.DAT
- EFFECTS.DAT
- MONSTERS.DAT
- ROOMS.DAT
- *.GFA (the adventure program)
-
- The EAMON.GFA, SNAPPY.DAT, and the Beginner's Cave files may be in the root
- directory or in a folder, as long as they are kept together.
-
- IMPORTANT:
- If you have the following games:
-
- Eamon v1.x
- Beginner's Cave v1.x
- Zyphur Riverventure v1.x
- Holy Grail v1.x, or
- Death Star v1.x
-
- or any Eamon program that ends in a .PRG extension, do not use them with any
- of the new programs. The old versions were compiled and are not compatible
- with the new programs. You will get a message stating that the program has
- encountered error number -11. All the new versions run with the GFA
- Run-Only package, slightly modified to default to .GFA instead of .BAS.
-
- 2)
- All adventures (except the Beginner's Cave) now contain a SAVE feature (SAVE
- will be in the list of commands). Just type SAVE and follow the prompts. A
- SAVE will exit the game. To resume playing a saved game, re-enter the Main
- Hall and go to the adventure in the normal fashion. The program will detect
- the save file and restore your game automatically. If you wish to start
- from scatch, delete the GAME.SAV file from the directory of the game.
-
-
- MD
-
-
-
-
-